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Cherubium "A Broken Covenant"

Cherubium 

"A Broken Covenant"


4 People


3.5 Weeks


Unity & Blender

4

People

3.5

 Weeks

Unity &

Blender

Cherubium is a short 3D puzzle game where you explore the world and guide God's light back to the church to free the village from the evil corruption of its people.

Game Direction

We had the choice to make either a survival or a puzzle game. For a more creative freedom we went with the latter.

Research

A lot of work was put in to ensure that the visual aesthetic of the world and buildings was fit for the time period we wanted to resemble. Meanwhile building the concept of the game based of the religious turmoil around that time period.

Cherubium is a short 3D puzzle game where you explore the world and guide gods light back to the church to free the village from the evil corruption of its people

Team Structure

We worked heavily towards making clear TO-DO lists and timelines for our milestones. Revising and optimizing along the way.

Assets and textures

While buildings were imported, we retextured all of them to better get the visual aesthetic we were aiming for. All other assets was made by us in blender.

Game Direction

We had the choice to make either a survival or a puzzle game. For a more creative freedom we went with the latter.

Research

A lot of work was put in to ensure that the visual aesthetic of the world and buildings was fit for the time period we wanted to resemble. Meanwhile building the concept of the game based of the religious turmoil around that time period.

Team Structure

We worked heavily towards making clear TO-DO lists and timelines for our milestones. Revising and optimizing along the way.

Assets and textures

While buildings were imported, we retextured all of them to better get the visual aesthetic we were aiming for. All other assets was made by us in blender.

Main contributions

Game Design and Coding

Other than a lot of researching i primarily worked on the puzzle mechanic itself.


Main contributions

Game Design and Coding

Other than a lot of researching i primarily worked on the puzzle mechanic itself.

My first concept sketch of the puzzle design


MultiBeamScript

My biggest work on this project was the MultiBeamScript that handled all the raycasts and the different effects that were triggered along the way of the raycast.

Coding

On this project i focused a lot on coding, this includes triggerzones, effects, movement optimization, audiomanager, pause screen, UI elements and last but not least different scripts for the light beam puzzle mechanics and raycast works.

Game creation within a team

Further developed my skills in organising and managing different roles and deadlines within a team

Unity Implementation

Setting up and configuring so that scripts, assets and visual unity elements works and look visually pleasing.

3D Assets

Some of my first assets created in blender was during this project, including this crate that was used as filler for the city to not feel completely bare.

My first concept sketch of the puzzle design

MultiBeamScript

My biggest work on this project was the MultiBeamScript that handled all the raycasts and the different effects that were triggered along the way of the raycast.

Coding

On this project i focused a lot on coding, this includes triggerzones, effects, movement optimization, audiomanager, pause screen, UI elements and last but not least different scripts for the light beam puzzle mechanic and raycast works.

Game creation within a team

Further developed my skills in organizing and managing different roles and deadlines within a team

Unity Implementation

Setting up and configuring so that scripts, assets and visual unity elements works and look visually pleasing.

3D Assets

Some of my first assets created in blender was during this project, including this crate that was used as filler for the city to not feel completely bare.

Try the game (preferably by download on Itch.io)