Exhibition Island
Exhibition Escape
4 People
4 Weeks
Unity & Blender
4
People
4
Weeks
Unity &
Blender
Exhibition Escape is a small game meant to be used as an interactive museum exhibition

Team Structure
We had a good structure built from the start, dividing different tasks among us and working towards a common goal from early on after the idea creation.
Game Design
For this game, many different, funny and creative versions of the game were discussed within the group. At last we chose to go in a more fun direction steering away from actual survival elements that you would perhaps otherwise prioritize being stranded on a deserted island.
Exhibition Escape is a small game meant to be an interactive museum exhibition
Performance
A lot of effort was put into making the game run smoothly on browser as that was once again a criteria for this exam project due to security reasons. This meant optimizing scripts and decreasing the polygon count of our 3D assets. It also helped greatly that we went with simple color textures and used shader graphs to better the look.
3D Modelling
Having gotten good support and initial guidance from another team member i felt more confident creating more 3D assets for this project and of upmost importance enjoyed the process.

Game Design
For this game, many different, funny and creative versions of the game were discussed within the group. At last we chose to go in a more fun direction steering away from actual survival elements that you would perhaps otherwise prioritize being stranded on a deserted island.
Team Structure
We had a good structure built from the start, dividing different tasks among us and working towards a common goal from early on after the idea creation.
3D Modelling
Having gotten good support and initial guidance from another team member i felt more confident creating more 3D assets for this project and of upmost importance enjoyed the process.
Performance
A lot of effort was put into making the game run smoothly on browser as that was once again a criteria for this exam project due to security reasons. This meant optimizing scripts and decreasing the polygon count of our 3D assets. It also helped greatly that we went with simple color textures and used shader graphs to better the look.
Main contributions
Main contributions

Sketch of Island layout and cave drawings to show the intended way to beat the wild boar.

BoarBehavior
If i were to choose my biggest contribution, it would be the BoarBehavior script that handled all of its behavior via a state machine.

Coding
On this project i focused a lot on coding, including aforementioned boar script, but also the inventory system and the different scriptable objects integration + a lot of smaller scripts.

Game creation within a team
Further developed my skills in organising and managing different roles and deadlines within a team.

Unity Implementation
Ensuring that scriptable objects worked in cohererence with the inventory system and different kinds of boosts. Also did a lot of testing with the boar which seemed to be and endless wave of quirky nonintended behavior and ways to beat him too easily.

3D Assets
For this project I ended up creating a few more things in blender, including the ferns and some of the jungle trees scattered around the island as shown, but also edited some of our other models.

Sketch of Island layout and cave drawings to show the intended way to beat the wild boar.

BoarBehavior
If i were to choose my biggest contribution, it would be the BoarBehavior script that handled all of its behavior via a state machine.

Coding
On this project i focused a lot on coding, including aforementioned boar script, but also the inventory system and the different scriptable objects integration + a lot of smaller scripts.

Game creation within a team
Further developed my skills in organising and managing different roles and deadlines within a team.

Unity Implementation
Ensuring that scriptable objects worked in cohererence with the inventory system and different kinds of boosts. Also did a lot of testing with the boar which seemed to be and endless wave of quirky nonintended behavior and ways to beat him too easily.
