Jump Ninja Jump
Jump Ninja Jump
Me
1 Week
Unity & Krita
Me
1 Week
Unity &
Krita

My first individual school project which resulted in a small quirky platformer drawn and programmed by me, myself and I.

Bonus Features
After finishing the main gameplay loop, I had some spare time add extra features, these ended up being collectible coins and "spitters" that shoot molten rocks at you.
Go Up, Dont Fall
With only 1 week to finish the entire game, I had to make some executive decisions fast. This resulted in Go Up, Dont Fall. Adding additive features once that goal was met.
My first individual school project which resulted in a small quirky platformer drawn and programmed by me, myself and I.
Testing the final prototype
As the project was a work-from-home specialization, I didn't get to test the game on a lot of people. The following week showed a lot of people having problems with the controls, only having a few people learning it rather fast.
Difficulties
As a final touch I decided to add a main screen and 3 difficulties to choose from, each adding their own multiplier to the score system, but also decreasing the height needed for spitters to start spawning.

Bonus Features
After finishing the main gameplay loop, I had some spare time add extra features, these ended up being collectible coins and "spitters" that shoot molten rocks at you.
Go Up, Dont Fall
With only 1 week to finish the entire game, I had to make some executive decisions fast. This resulted in Go Up, Dont Fall. Adding additive features once that goal was met.
Testing the final prototype
As the project was a work-from-home specialization, I didn't get to test the game on a lot of people. The following week showed a lot of people having problems with the controls, only having a few people learning it rather fast.
Difficulties
As a final touch I decided to add a main screen and 3 difficulties to choose from, each adding their own multiplier to the score system, but also decreasing the height needed for spitters to start spawning.